5#include "include/column_data/column_data.h"
6#include "include/tables/game_table.h"
7#include "include/tables/table_index.h"
8#include "include/tables/table_type.h"
19template<
class T_AbstractTableItem,
class T_ColumnData = ehm_dal::column_data::ColumnData>
28 inline qsizetype junkDataPrefixSize()
const override {
return junk_data_prefix_size_; }
29 inline void setJunkDataPrefixSize(
const qsizetype size) { junk_data_prefix_size_ = size; }
33 qsizetype junk_data_prefix_size_{0};
36template<
class T_AbstractTableItem,
class T_ColumnData>
39 : ehm_dal::tables::GameTable<T_AbstractTableItem, T_ColumnData>(
40 table_name, ehm_dal::tables::TableIndex::SAVED_GAME_TABLE, table_type)
The SavedGameTable class is a template sub-class of GameTable and is intended for use as a saved game...
Definition: saved_game_table.h:21
Definition: game_table.h:23
namespace ehm_dal::saved_game
Definition: saved_game_data.h:13
TableType
The TableType enum denotes different types of database table.
Definition: table_type.h:12