5#include "saved_game_sub_file.h" 
   35    bool read(QDataStream &in);
 
   44    std::vector<std::shared_ptr<SavedGameSubFile>> 
find(
 
   45        const QString &sub_file_name, 
const Qt::CaseSensitivity cs = Qt::CaseInsensitive);
 
   56    qint32 compressed_flag_{0};
 
   57    qint32 header_flag_{22};
 
   58    qint32 table_count_{0};
 
   61    std::vector<std::shared_ptr<SavedGameSubFile>> tables_;
 
The SavedGameData class contains the individual binary sub-files comprising the saved game.
Definition: saved_game_data.h:18
 
~SavedGameData()
Default destructor.
 
bool read(QDataStream &in)
Reads the saved game file from the QDataStream.
 
std::vector< std::shared_ptr< SavedGameSubFile > > find(const QString &sub_file_name, const Qt::CaseSensitivity cs=Qt::CaseInsensitive)
Finds all sub-files containing sub_file_name and returns all results in a vector.
 
SavedGameData()
Default constructor.
 
bool isCompressed() const
Returns whether the saved game is compressed.
Definition: saved_game_data.h:52
 
namespace ehm_dal::saved_game
Definition: saved_game_data.h:13